Ace Trappola’s Magic

The Magical Archives Game Guide explains that when the character selection screens were still being drafted, there was a version where “each character also had an icon indicating their magic attribute.” In the guide’s example we see: 

・Jamil with a fire element
・An unused Diasomnia character with a water element
・Malleus with a lightning element
・Both Ace and Trey with wind elements

We know Ace is partial to wind magic: he uses it as early as the prologue, and it is what he surrenders to Azul in Book 3 as his forte.

If there is a plot-relevant reason for Ace preferring wind magic to other kinds of magic we have yet to see it, and it is possibly just a holdover from the “magic attribute” system that was cut from the final game.

In Book 7 Ace uses magic to catch Trey’s glasses in-between dreams, earning him a compliment from Leona, who says, “You snared a fragile object like glasses while we were moving at breakneck speed,” and that he has “good control” for a first-year student.

Ace explains, “in Heartslabyul, you have to use magic for everything when you’re recoloring the roses and setting tables and stuff,” and Deuce says that Ace will use magic to hide things in their dorm room before they get caught staying up past lights out:

Sometimes we get so absorbed in games or videos, we lose track of time and miss lights-out. But the moment we hear the housewarden’s footsteps coming down the hall for final lights-out checks Ace uses his magic to put all our stuff away in desks or closets.

Grim follows with, “Even when we’ve got a bag of chips totally pulled apart on a desk, he’ll fold it up nice and neat without spillin’ a crumb.”

Other kinds of magic we have seen Ace use include:

・mimicking Deuce’s cauldron-summoning ability
・using an unspecified form of attack magic against ghosts and Fellow
・color-change magic
・magically shaping, coloring and drying the varnish on a surfboard
・magically boiling water
・throwing something a great distance with a magical boost